JJ_MKVMaker/pubspec.yaml

127 lines
5.0 KiB
YAML

name: jj_mkvmaker
description: "JJ_MKVMaker - MKV 자막 편집기"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 2026.10.2+2
environment:
sdk: ^3.13.4
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
file_picker: ^13.1.0
path: ^1.9.1
charset: ^2.0.1
cp949_codec: ^1.0.2
media_kit: 1.2.6
media_kit_video: 2.0.1
media_kit_libs_video: 1.0.7
# 내장 Chrome (CEF). libcef 지연 로딩 · CEF 를 프로그램에 넣지 않도록 고친 사본 (packages/webview_cef/JJ_PATCH.md)
webview_cef:
path: packages/webview_cef
# Windows 힙 손상 버그를 고친 사본 (packages/whisper_ggml/JJ_PATCH.md 참고)
whisper_ggml:
path: packages/whisper_ggml
onnxruntime: ^1.4.1
ffi: ^2.2.0
path_provider: ^2.1.6
window_manager: ^0.5.2
tray_manager: ^0.7.0
hotkey_manager: ^0.2.3
desktop_drop: ^0.8.0
screen_retriever: ^0.2.2
package_info_plus: ^10.2.1
crypto: ^3.0.7
flutter_inappwebview: ^6.1.5
ffmpeg_kit_flutter_new_min_gpl: 2.6.2
# Android 빌드 도구 (AGP 9) 에 맞게 고친 사본 (packages/flutter_inappwebview_android/JJ_PATCH.md)
dependency_overrides:
flutter_inappwebview_android:
path: packages/flutter_inappwebview_android
# Android 만 (Windows 에 FFmpeg DLL 을 넣지 않도록, packages/ffmpeg_kit_flutter_new_min_gpl/JJ_PATCH.md)
ffmpeg_kit_flutter_new_min_gpl:
path: packages/ffmpeg_kit_flutter_new_min_gpl
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
integration_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/tray_icon.ico
- assets/icon/app_icon_256.png
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package