148 lines
6.1 KiB
CMake
148 lines
6.1 KiB
CMake
# Project-level configuration.
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cmake_minimum_required(VERSION 3.14)
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project(jj_mkvmaker LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "jj_mkvmaker")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(VERSION 3.14...3.25)
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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CACHE STRING "" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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endif()
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# Define settings for the Profile build mode.
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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# Use Unicode for all projects.
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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# 한국어 Windows(코드 페이지 949)에서 UTF-8 소스의 C4819 경고가 오류가 되지 않도록
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target_compile_options(${TARGET} PRIVATE /utf-8)
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target_compile_options(${TARGET} PRIVATE /EHsc)
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target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# Support files are copied into place next to the executable, so that it can
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# run in place. This is done instead of making a separate bundle (as on Linux)
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# so that building and running from within Visual Studio will work.
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set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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# Make the "install" step default, as it's required to run.
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set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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CONFIGURATIONS Profile;Release
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COMPONENT Runtime)
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# JJ_MKVMaker: FFmpeg 동봉 (별도 설치 없이 동작). 실행 파일 옆 ffmpeg\ 폴더로 복사.
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# 파일은 tool\fetch_ffmpeg.ps1 로 third_party\ffmpeg\windows 에 준비한다.
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set(JJ_FFMPEG_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../third_party/ffmpeg/windows")
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file(GLOB JJ_FFMPEG_FILES "${JJ_FFMPEG_DIR}/*.exe" "${JJ_FFMPEG_DIR}/*.txt")
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if(JJ_FFMPEG_FILES)
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install(FILES ${JJ_FFMPEG_FILES}
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DESTINATION "${CMAKE_INSTALL_PREFIX}/ffmpeg" COMPONENT Runtime)
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endif()
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# JJ_MKVMaker: Visual C++ 런타임 DLL 동봉 (새 PC 에 재배포 패키지를 설치하지 않아도 실행되도록)
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "${CMAKE_INSTALL_PREFIX}")
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set(CMAKE_INSTALL_UCRT_LIBRARIES FALSE)
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT Runtime)
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include(InstallRequiredSystemLibraries)
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# JJ_MKVMaker: 라이선스 고지
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../THIRD_PARTY_NOTICES.txt"
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DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime OPTIONAL)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" DESTINATION "${CMAKE_INSTALL_PREFIX}" RENAME "LICENSE.txt" COMPONENT Runtime OPTIONAL)
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# JJ_MKVMaker: 다운로드 도구 동봉 (yt-dlp, aria2c, deno). 실행 파일 옆 tools\ 폴더로 복사.
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set(JJ_TOOLS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../third_party/tools/windows")
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file(GLOB JJ_TOOL_FILES "${JJ_TOOLS_DIR}/*.exe" "${JJ_TOOLS_DIR}/*.txt")
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if(JJ_TOOL_FILES)
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install(FILES ${JJ_TOOL_FILES}
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DESTINATION "${CMAKE_INSTALL_PREFIX}/tools" COMPONENT Runtime)
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endif()
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# JJ_MKVMaker: rsync 동봉 (내려받기 없이 바로). 실행 파일 옆 rsync\ 폴더로 복사.
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# 파일은 tool\fetch_rsync.ps1 로 third_party\rsync\windows 에 준비한다.
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set(JJ_RSYNC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../third_party/rsync/windows")
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file(GLOB JJ_RSYNC_FILES "${JJ_RSYNC_DIR}/*.exe" "${JJ_RSYNC_DIR}/*.dll")
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if(JJ_RSYNC_FILES)
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install(FILES ${JJ_RSYNC_FILES}
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DESTINATION "${CMAKE_INSTALL_PREFIX}/rsync" COMPONENT Runtime)
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endif()
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