라이선스 고지 (62 · 63 · 64) · AI 릴리스 전 수정 (152 · 156 · 157 · 159)

- 62 · 63 · 64: assets/licenses 에 GPL-2.0 · GPL-3.0 · LGPL-2.1 원문, PDFium (chromium/7811) 고지,
  yt-dlp THIRD_PARTY_LICENSES (2026.08.19), rsync COPYING (3.5.1). 앱 안 라이선스 화면에 등록 (Android 포함),
  [고지 문서] 를 Android 에서도 앱 안에서 연다. Windows 는 실행 파일 옆 · tools · rsync 에도 둔다.
  고지문: yt-dlp.exe 는 GPLv3+, FFmpeg 9.0.2 · rsync 3.5.1 · FFmpegKit (FFmpeg n8.1.2) 판 번호와 소스 주소,
  LibreOffice · Temurin · H2Orestart 0.7.14, Real-ESRGAN, Android 판 GPLv3 대응 소스 (같은 판 번호의 태그)
- 156: Android 에서 CUDA 장치를 잘못 세던 것 (사진용 모델을 찾음). 자동이면 받아 둔 모델을 쓰고,
  없으면 그 자리에서 만화 · 그림용 / 사진용을 골라 받은 뒤 이어서 올린다
- 157: 모든 장이 끝나면 "n장 저장: 폴더" 와 [열기] (화면 · 작업 현황 · Android 알림 · 작업 기록)
- 159: 프롬프트 · 만든 그림 목록을 설정에 남겨 되살림, 빈 프롬프트는 바로 보이게 알림
- 152: 모델 읽는 동안 지난 남은 시간이 남아 있던 것

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
묶음3
RyuJongJin 2026-10-09 16:20:15 +09:00
parent 300ccdde99
commit b098a301d8
27 changed files with 9238 additions and 57 deletions

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@ -104,9 +104,10 @@ Android 이식 시 `platform/android/` 구현과 `services/platform_services.dar
## 라이선스 ## 라이선스
- JJ_MKVMaker 소스 코드: [MIT](LICENSE) - JJ_MKVMaker 소스 코드: [MIT](LICENSE)
- 포함 · 사용하는 구성 요소: [THIRD_PARTY_NOTICES.txt](THIRD_PARTY_NOTICES.txt) - 포함 · 사용하는 구성 요소: [THIRD_PARTY_NOTICES.txt](assets/licenses/THIRD_PARTY_NOTICES.txt) (라이선스 원문: [assets/licenses](assets/licenses))
- FFmpeg (GPLv3) · aria2 (GPLv2) 는 수정하지 않은 별도 실행 파일로 함께 제공 - FFmpeg · yt-dlp 실행 파일 · rsync (GPLv3+) · aria2 (GPLv2+) 는 수정하지 않은 별도 실행 파일로 함께 제공
- libmpv (LGPL), whisper.cpp · ONNX Runtime (MIT), yt-dlp (Unlicense), Deno (MIT) - libmpv (LGPL), PDFium (BSD), whisper.cpp · ONNX Runtime · stable-diffusion.cpp (MIT), Deno (MIT)
- **Android 판은 GPLv3 구성 요소 (FFmpegKit · youtubedl-android · rsync) 를 포함하며, 대응 소스는 같은 판 번호의 태그 (예: v1.2.3) 입니다.**
- **NLLB-200 번역 모델은 CC-BY-NC 4.0 (비상업적 이용만)** — 이 프로그램은 무료 배포이며, 모델은 사용자가 직접 내려받습니다 - **NLLB-200 번역 모델은 CC-BY-NC 4.0 (비상업적 이용만)** — 이 프로그램은 무료 배포이며, 모델은 사용자가 직접 내려받습니다
## 주의 ## 주의

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@ -81,6 +81,32 @@ class KeepAliveService : Service() {
const val CHANNEL_ID = "jobs" const val CHANNEL_ID = "jobs"
const val NOTIFICATION_ID = 1 const val NOTIFICATION_ID = 1
const val STOPPED_ID = 2 const val STOPPED_ID = 2
const val DONE_ID = 3
/// 157: 끝난 작업 알림 (예: "4장 저장: 폴더"). 누르면 작업 현황으로
fun notifyDone(context: Context, title: String, text: String) {
val nm = context.getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager
notification(context, "", -1, "") // 알림 채널을 만들어 둔다
val open = PendingIntent.getActivity(
context, 3,
Intent(context, MainActivity::class.java)
.setAction(MainActivity.ACTION_SHOW_JOBS)
.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP),
PendingIntent.FLAG_IMMUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
)
val b = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
Notification.Builder(context, CHANNEL_ID)
} else {
@Suppress("DEPRECATION") Notification.Builder(context)
}
b.setSmallIcon(android.R.drawable.stat_sys_download_done)
.setContentTitle(title)
.setContentText(text)
.setStyle(Notification.BigTextStyle().bigText(text))
.setContentIntent(open)
.setAutoCancel(true)
nm.notify(DONE_ID, b.build())
}
/// 잠금을 다시 거는 간격 (1시간, 잠금은 그 두 배 동안) /// 잠금을 다시 거는 간격 (1시간, 잠금은 그 두 배 동안)
const val RENEW_MS = 60 * 60 * 1000L const val RENEW_MS = 60 * 60 * 1000L

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@ -170,6 +170,11 @@ class MainActivity : FlutterActivity() {
call.argument<String>("icon") ?: "") call.argument<String>("icon") ?: "")
result.success(null) result.success(null)
} }
"notifyDone" -> {
KeepAliveService.notifyDone(applicationContext, call.argument<String>("title") ?: "",
call.argument<String>("text") ?: "")
result.success(null)
}
"stopKeepAlive" -> { "stopKeepAlive" -> {
stopService(Intent(applicationContext, KeepAliveService::class.java)) stopService(Intent(applicationContext, KeepAliveService::class.java))
result.success(null) result.success(null)

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@ -68,6 +68,7 @@
"AI 모델 받는 중: {0}": "Downloading AI model: {0}", "AI 모델 받는 중: {0}": "Downloading AI model: {0}",
"AI 번역": "AI translation", "AI 번역": "AI translation",
"AI 설정 · 모델 받기 · 서비스 추가": "AI settings · download models · add services", "AI 설정 · 모델 받기 · 서비스 추가": "AI settings · download models · add services",
"AI 엔진 ({0}) 도 함께 받습니다.": "The AI engine ({0}) will be downloaded too.",
"AI 엔진이 멈췄습니다 (코드 {0}). 메모리가 모자라거나 파일이 깨졌을 수 있습니다": "The AI engine stopped (code {0}). Memory may be low or a file may be damaged", "AI 엔진이 멈췄습니다 (코드 {0}). 메모리가 모자라거나 파일이 깨졌을 수 있습니다": "The AI engine stopped (code {0}). Memory may be low or a file may be damaged",
"AI 엔진이 실패했습니다 ({0}): {1}": "The AI engine failed ({0}): {1}", "AI 엔진이 실패했습니다 ({0}): {1}": "The AI engine failed ({0}): {1}",
"AI 엔진이 없습니다. 환경 설정 > AI 그림에서 받아 주세요.": "No AI engine. Download it in Settings > AI images.", "AI 엔진이 없습니다. 환경 설정 > AI 그림에서 받아 주세요.": "No AI engine. Download it in Settings > AI images.",
@ -330,6 +331,8 @@
"{0}분 {1}초": "{0} min {1} s", "{0}분 {1}초": "{0} min {1} s",
"{0}시간 {1}분": "{0} h {1} min", "{0}시간 {1}분": "{0} h {1} min",
"{0}장 모두 해상도 올리기": "Upscale all {0} pages", "{0}장 모두 해상도 올리기": "Upscale all {0} pages",
"{0}장 저장: {1}": "{0} saved: {1}",
"{0}장 중 {1}장에서 멈췄습니다": "Stopped after {1} of {0}",
"{0}장은 실패했습니다": "{0} failed", "{0}장은 실패했습니다": "{0} failed",
"{0}장을 올려 저장했습니다{1}": "Upscaled and saved {0}{1}", "{0}장을 올려 저장했습니다{1}": "Upscaled and saved {0}{1}",
"{0}줄": "{0} lines", "{0}줄": "{0} lines",
@ -414,6 +417,7 @@
"그리려면 {0} 를 받아야 합니다 (모델은 받은 뒤 이 기기에만 있고, 그림 · 프롬프트는 밖으로 나가지 않습니다).": "To draw, {0} must be downloaded (the model stays on this device, and images and prompts never leave it).", "그리려면 {0} 를 받아야 합니다 (모델은 받은 뒤 이 기기에만 있고, 그림 · 프롬프트는 밖으로 나가지 않습니다).": "To draw, {0} must be downloaded (the model stays on this device, and images and prompts never leave it).",
"그리스어": "Greek", "그리스어": "Greek",
"그릴 것 (프롬프트, 영어가 잘 됩니다)": "What to draw (prompt; English works best)", "그릴 것 (프롬프트, 영어가 잘 됩니다)": "What to draw (prompt; English works best)",
"그릴 내용을 적어 주세요": "Describe what to draw",
"그림 {0}장으로 PDF 를 만들었습니다: {1}": "Made a PDF from {0} images: {1}", "그림 {0}장으로 PDF 를 만들었습니다: {1}": "Made a PDF from {0} images: {1}",
"그림 {0}장을 PDF 로 만들기": "Make PDF from {0} images", "그림 {0}장을 PDF 로 만들기": "Make PDF from {0} images",
"그림 {0}장을 {1} 페이지 뒤에 넣었습니다 (저장해야 파일에 반영됩니다).": "Added {0} images after page {1} (saved to the file when you save).", "그림 {0}장을 {1} 페이지 뒤에 넣었습니다 (저장해야 파일에 반영됩니다).": "Added {0} images after page {1} (saved to the file when you save).",
@ -690,6 +694,8 @@
"만들다 만 파일 {0}개": "{0} incomplete files", "만들다 만 파일 {0}개": "{0} incomplete files",
"만들다 만 파일 {0}개를 지울까요?": "Delete {0} incomplete files?", "만들다 만 파일 {0}개를 지울까요?": "Delete {0} incomplete files?",
"만화 · 그림": "Comics · art", "만화 · 그림": "Comics · art",
"만화 · 그림용": "Comics · art",
"만화 · 그림용은 가볍고 빠르며, 사진용은 사진의 질감을 더 잘 살리지만 그래픽카드가 없으면 느립니다.": "Comics · art is light and fast. Photos keeps photo texture better but is slow without a graphics card.",
"만화 보기": "Read as comic", "만화 보기": "Read as comic",
"말레이어": "Malay", "말레이어": "Malay",
"맞추기 (검은 여백)": "Fit (black bars)", "맞추기 (검은 여백)": "Fit (black bars)",
@ -767,6 +773,7 @@
"바탕 그림 빼기": "Remove base picture", "바탕 그림 빼기": "Remove base picture",
"반대로 90° 회전": "Rotate 90° (counterclockwise)", "반대로 90° 회전": "Rotate 90° (counterclockwise)",
"받기": "Download", "받기": "Download",
"받기 ({0})": "Download ({0})",
"받기 화면으로": "Go to downloads", "받기 화면으로": "Go to downloads",
"받는 중": "Downloading", "받는 중": "Downloading",
"받는 중이거나 일시정지한 다운로드가 있어 건너뜁니다 (이어받기가 깨지지 않게)": "Skipped because downloads are running or paused (so they can resume)", "받는 중이거나 일시정지한 다운로드가 있어 건너뜁니다 (이어받기가 깨지지 않게)": "Skipped because downloads are running or paused (so they can resume)",
@ -788,6 +795,7 @@
"받음": "Downloaded", "받음": "Downloaded",
"받음 {0}": "Received {0}", "받음 {0}": "Received {0}",
"받지 못했습니다. 잠시 뒤 [이어 받기] 를 눌러 주세요": "Couldn't download. Tap [Resume] in a moment", "받지 못했습니다. 잠시 뒤 [이어 받기] 를 눌러 주세요": "Couldn't download. Tap [Resume] in a moment",
"받지 못했습니다. 잠시 뒤 다시 해 주세요": "Download failed. Please try again shortly",
"받지 못했습니다: {0}": "Could not download: {0}", "받지 못했습니다: {0}": "Could not download: {0}",
"밝게": "Brighter", "밝게": "Brighter",
"밝기": "Brightness", "밝기": "Brightness",
@ -882,6 +890,7 @@
"사용할 수 있는 자막 사이트가 없습니다.": "No subtitle site is available.", "사용할 수 있는 자막 사이트가 없습니다.": "No subtitle site is available.",
"사진": "Photos", "사진": "Photos",
"사진에는 '사진' 모델이 더 낫지만, 이 기기 (그래픽카드 없음) 에서는 한 장에 약 20분 걸립니다.": "The 'Photos' model is better for photos, but on this device (no graphics card) it takes about 20 minutes per image.", "사진에는 '사진' 모델이 더 낫지만, 이 기기 (그래픽카드 없음) 에서는 한 장에 약 20분 걸립니다.": "The 'Photos' model is better for photos, but on this device (no graphics card) it takes about 20 minutes per image.",
"사진용": "Photos",
"삭제": "Delete", "삭제": "Delete",
"삭제 (목록에서 제거)": "Delete (remove from list)", "삭제 (목록에서 제거)": "Delete (remove from list)",
"삭제 (중지하고 받던 파일 삭제)": "Delete (stop and delete the partial file)", "삭제 (중지하고 받던 파일 삭제)": "Delete (stop and delete the partial file)",
@ -1682,6 +1691,7 @@
"편집 목록에 추가 (MKV 만들기 대상)": "Add to the edit list (Make MKV target)", "편집 목록에 추가 (MKV 만들기 대상)": "Add to the edit list (Make MKV target)",
"평일 9~18시": "Weekdays 9-18", "평일 9~18시": "Weekdays 9-18",
"포르투갈어": "Portuguese", "포르투갈어": "Portuguese",
"포함된 구성 요소와 라이선스 (GPL · LGPL 원문 포함)": "Included components and licenses (with full GPL · LGPL texts)",
"포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)": "Included components and licenses (THIRD_PARTY_NOTICES.txt)", "포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)": "Included components and licenses (THIRD_PARTY_NOTICES.txt)",
"폴더": "Folder", "폴더": "Folder",
"폴더 + 파일 목록": "Folders + file list", "폴더 + 파일 목록": "Folders + file list",
@ -1750,6 +1760,7 @@
"항목마다 따로 (기본)": "Each item separately (default)", "항목마다 따로 (기본)": "Each item separately (default)",
"해상도 올리기 모델": "Upscaling model", "해상도 올리기 모델": "Upscaling model",
"해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)": "Download an upscaling model (Settings > AI images)", "해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)": "Download an upscaling model (Settings > AI images)",
"해상도 올리기 모델을 받아야 합니다. 어느 것을 받을까요?": "An upscaling model is needed. Which one should be downloaded?",
"해상도를 올리지 못했습니다": "Couldn't upscale", "해상도를 올리지 못했습니다": "Couldn't upscale",
"해상도를 올린 그림 저장 폴더": "Folder for upscaled images", "해상도를 올린 그림 저장 폴더": "Folder for upscaled images",
"해제": "Unset", "해제": "Unset",

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@ -68,6 +68,7 @@
"AI 모델 받는 중: {0}": "AI モデルをダウンロード中: {0}", "AI 모델 받는 중: {0}": "AI モデルをダウンロード中: {0}",
"AI 번역": "AI 翻訳", "AI 번역": "AI 翻訳",
"AI 설정 · 모델 받기 · 서비스 추가": "AI 設定・モデルのダウンロード・サービス追加", "AI 설정 · 모델 받기 · 서비스 추가": "AI 設定・モデルのダウンロード・サービス追加",
"AI 엔진 ({0}) 도 함께 받습니다.": "AI エンジン ({0}) も一緒にダウンロードします。",
"AI 엔진이 멈췄습니다 (코드 {0}). 메모리가 모자라거나 파일이 깨졌을 수 있습니다": "AI エンジンが停止しました (コード {0})。メモリ不足かファイルの破損の可能性があります", "AI 엔진이 멈췄습니다 (코드 {0}). 메모리가 모자라거나 파일이 깨졌을 수 있습니다": "AI エンジンが停止しました (コード {0})。メモリ不足かファイルの破損の可能性があります",
"AI 엔진이 실패했습니다 ({0}): {1}": "AI エンジンが失敗しました ({0}): {1}", "AI 엔진이 실패했습니다 ({0}): {1}": "AI エンジンが失敗しました ({0}): {1}",
"AI 엔진이 없습니다. 환경 설정 > AI 그림에서 받아 주세요.": "AI エンジンがありません。環境設定 > AI 画像でダウンロードしてください。", "AI 엔진이 없습니다. 환경 설정 > AI 그림에서 받아 주세요.": "AI エンジンがありません。環境設定 > AI 画像でダウンロードしてください。",
@ -330,6 +331,8 @@
"{0}분 {1}초": "{0}分 {1}秒", "{0}분 {1}초": "{0}分 {1}秒",
"{0}시간 {1}분": "{0}時間 {1}分", "{0}시간 {1}분": "{0}時間 {1}分",
"{0}장 모두 해상도 올리기": "{0} ページすべてを高解像度化", "{0}장 모두 해상도 올리기": "{0} ページすべてを高解像度化",
"{0}장 저장: {1}": "{0} 枚保存: {1}",
"{0}장 중 {1}장에서 멈췄습니다": "{0} 枚中 {1} 枚で停止しました",
"{0}장은 실패했습니다": "{0} ページは失敗しました", "{0}장은 실패했습니다": "{0} ページは失敗しました",
"{0}장을 올려 저장했습니다{1}": "{0} ページを高解像度化して保存しました{1}", "{0}장을 올려 저장했습니다{1}": "{0} ページを高解像度化して保存しました{1}",
"{0}줄": "{0}行", "{0}줄": "{0}行",
@ -414,6 +417,7 @@
"그리려면 {0} 를 받아야 합니다 (모델은 받은 뒤 이 기기에만 있고, 그림 · 프롬프트는 밖으로 나가지 않습니다).": "描くには {0} のダウンロードが必要です (モデルはこの端末にだけ置かれ、画像・プロンプトは外に出ません)。", "그리려면 {0} 를 받아야 합니다 (모델은 받은 뒤 이 기기에만 있고, 그림 · 프롬프트는 밖으로 나가지 않습니다).": "描くには {0} のダウンロードが必要です (モデルはこの端末にだけ置かれ、画像・プロンプトは外に出ません)。",
"그리스어": "ギリシャ語", "그리스어": "ギリシャ語",
"그릴 것 (프롬프트, 영어가 잘 됩니다)": "描くもの (プロンプト、英語が最適です)", "그릴 것 (프롬프트, 영어가 잘 됩니다)": "描くもの (プロンプト、英語が最適です)",
"그릴 내용을 적어 주세요": "描く内容を入力してください",
"그림 {0}장으로 PDF 를 만들었습니다: {1}": "画像 {0} 枚から PDF を作成しました: {1}", "그림 {0}장으로 PDF 를 만들었습니다: {1}": "画像 {0} 枚から PDF を作成しました: {1}",
"그림 {0}장을 PDF 로 만들기": "画像 {0} 枚を PDF にする", "그림 {0}장을 PDF 로 만들기": "画像 {0} 枚を PDF にする",
"그림 {0}장을 {1} 페이지 뒤에 넣었습니다 (저장해야 파일에 반영됩니다).": "画像 {0} 枚を {1} ページの後に追加しました (保存するとファイルに反映されます)。", "그림 {0}장을 {1} 페이지 뒤에 넣었습니다 (저장해야 파일에 반영됩니다).": "画像 {0} 枚を {1} ページの後に追加しました (保存するとファイルに反映されます)。",
@ -690,6 +694,8 @@
"만들다 만 파일 {0}개": "未完成のファイル {0} 個", "만들다 만 파일 {0}개": "未完成のファイル {0} 個",
"만들다 만 파일 {0}개를 지울까요?": "未完成のファイル {0} 個を削除しますか?", "만들다 만 파일 {0}개를 지울까요?": "未完成のファイル {0} 個を削除しますか?",
"만화 · 그림": "マンガ・イラスト", "만화 · 그림": "マンガ・イラスト",
"만화 · 그림용": "漫画・イラスト用",
"만화 · 그림용은 가볍고 빠르며, 사진용은 사진의 질감을 더 잘 살리지만 그래픽카드가 없으면 느립니다.": "漫画・イラスト用は軽くて速く、写真用は写真の質感をよく保ちますが、グラフィックカードがないと遅くなります。",
"만화 보기": "マンガ表示", "만화 보기": "マンガ表示",
"말레이어": "マレー語", "말레이어": "マレー語",
"맞추기 (검은 여백)": "フィット(黒い余白)", "맞추기 (검은 여백)": "フィット(黒い余白)",
@ -767,6 +773,7 @@
"바탕 그림 빼기": "元の画像を外す", "바탕 그림 빼기": "元の画像を外す",
"반대로 90° 회전": "反対に 90° 回転", "반대로 90° 회전": "反対に 90° 回転",
"받기": "ダウンロード", "받기": "ダウンロード",
"받기 ({0})": "ダウンロード ({0})",
"받기 화면으로": "ダウンロード画面へ", "받기 화면으로": "ダウンロード画面へ",
"받는 중": "ダウンロード中", "받는 중": "ダウンロード中",
"받는 중이거나 일시정지한 다운로드가 있어 건너뜁니다 (이어받기가 깨지지 않게)": "ダウンロード中または一時停止中のものがあるためスキップします(再開できるように)", "받는 중이거나 일시정지한 다운로드가 있어 건너뜁니다 (이어받기가 깨지지 않게)": "ダウンロード中または一時停止中のものがあるためスキップします(再開できるように)",
@ -788,6 +795,7 @@
"받음": "ダウンロード済み", "받음": "ダウンロード済み",
"받음 {0}": "受信 {0}", "받음 {0}": "受信 {0}",
"받지 못했습니다. 잠시 뒤 [이어 받기] 를 눌러 주세요": "ダウンロードできませんでした。少し待ってから [続きをダウンロード] を押してください", "받지 못했습니다. 잠시 뒤 [이어 받기] 를 눌러 주세요": "ダウンロードできませんでした。少し待ってから [続きをダウンロード] を押してください",
"받지 못했습니다. 잠시 뒤 다시 해 주세요": "ダウンロードできませんでした。しばらくしてからもう一度お試しください",
"받지 못했습니다: {0}": "ダウンロードできませんでした: {0}", "받지 못했습니다: {0}": "ダウンロードできませんでした: {0}",
"밝게": "明るく", "밝게": "明るく",
"밝기": "明るさ", "밝기": "明るさ",
@ -882,6 +890,7 @@
"사용할 수 있는 자막 사이트가 없습니다.": "使用できる字幕サイトがありません。", "사용할 수 있는 자막 사이트가 없습니다.": "使用できる字幕サイトがありません。",
"사진": "写真", "사진": "写真",
"사진에는 '사진' 모델이 더 낫지만, 이 기기 (그래픽카드 없음) 에서는 한 장에 약 20분 걸립니다.": "写真には「写真」モデルが適していますが、この端末 (グラフィックカードなし) では 1 枚に約 20 分かかります。", "사진에는 '사진' 모델이 더 낫지만, 이 기기 (그래픽카드 없음) 에서는 한 장에 약 20분 걸립니다.": "写真には「写真」モデルが適していますが、この端末 (グラフィックカードなし) では 1 枚に約 20 分かかります。",
"사진용": "写真用",
"삭제": "削除", "삭제": "削除",
"삭제 (목록에서 제거)": "削除(リストから外す)", "삭제 (목록에서 제거)": "削除(リストから外す)",
"삭제 (중지하고 받던 파일 삭제)": "削除(中止してダウンロード中のファイルを削除)", "삭제 (중지하고 받던 파일 삭제)": "削除(中止してダウンロード中のファイルを削除)",
@ -1682,6 +1691,7 @@
"편집 목록에 추가 (MKV 만들기 대상)": "編集リストに追加(MKV 作成の対象)", "편집 목록에 추가 (MKV 만들기 대상)": "編集リストに追加(MKV 作成の対象)",
"평일 9~18시": "平日 9~18 時", "평일 9~18시": "平日 9~18 時",
"포르투갈어": "ポルトガル語", "포르투갈어": "ポルトガル語",
"포함된 구성 요소와 라이선스 (GPL · LGPL 원문 포함)": "含まれるコンポーネントとライセンス (GPL・LGPL 全文を含む)",
"포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)": "含まれるコンポーネントとライセンス(THIRD_PARTY_NOTICES.txt)", "포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)": "含まれるコンポーネントとライセンス(THIRD_PARTY_NOTICES.txt)",
"폴더": "フォルダー", "폴더": "フォルダー",
"폴더 + 파일 목록": "フォルダー + ファイル一覧", "폴더 + 파일 목록": "フォルダー + ファイル一覧",
@ -1750,6 +1760,7 @@
"항목마다 따로 (기본)": "項目ごとに (既定)", "항목마다 따로 (기본)": "項目ごとに (既定)",
"해상도 올리기 모델": "高解像度化モデル", "해상도 올리기 모델": "高解像度化モデル",
"해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)": "高解像度化モデルをダウンロードしてください (環境設定 > AI 画像)", "해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)": "高解像度化モデルをダウンロードしてください (環境設定 > AI 画像)",
"해상도 올리기 모델을 받아야 합니다. 어느 것을 받을까요?": "解像度アップのモデルが必要です。どれをダウンロードしますか?",
"해상도를 올리지 못했습니다": "高解像度化できませんでした", "해상도를 올리지 못했습니다": "高解像度化できませんでした",
"해상도를 올린 그림 저장 폴더": "高解像度化した画像の保存フォルダー", "해상도를 올린 그림 저장 폴더": "高解像度化した画像の保存フォルダー",
"해제": "解除", "해제": "解除",

View File

@ -68,6 +68,7 @@
"AI 모델 받는 중: {0}": "正在下载 AI 模型: {0}", "AI 모델 받는 중: {0}": "正在下载 AI 模型: {0}",
"AI 번역": "AI 翻译", "AI 번역": "AI 翻译",
"AI 설정 · 모델 받기 · 서비스 추가": "AI 设置 · 下载模型 · 添加服务", "AI 설정 · 모델 받기 · 서비스 추가": "AI 设置 · 下载模型 · 添加服务",
"AI 엔진 ({0}) 도 함께 받습니다.": "也会一并下载 AI 引擎 ({0})。",
"AI 엔진이 멈췄습니다 (코드 {0}). 메모리가 모자라거나 파일이 깨졌을 수 있습니다": "AI 引擎已停止 (代码 {0})。可能是内存不足或文件损坏", "AI 엔진이 멈췄습니다 (코드 {0}). 메모리가 모자라거나 파일이 깨졌을 수 있습니다": "AI 引擎已停止 (代码 {0})。可能是内存不足或文件损坏",
"AI 엔진이 실패했습니다 ({0}): {1}": "AI 引擎失败 ({0}): {1}", "AI 엔진이 실패했습니다 ({0}): {1}": "AI 引擎失败 ({0}): {1}",
"AI 엔진이 없습니다. 환경 설정 > AI 그림에서 받아 주세요.": "没有 AI 引擎。请在 设置 > AI 图片 中下载。", "AI 엔진이 없습니다. 환경 설정 > AI 그림에서 받아 주세요.": "没有 AI 引擎。请在 设置 > AI 图片 中下载。",
@ -330,6 +331,8 @@
"{0}분 {1}초": "{0} 分 {1} 秒", "{0}분 {1}초": "{0} 分 {1} 秒",
"{0}시간 {1}분": "{0} 小时 {1} 分", "{0}시간 {1}분": "{0} 小时 {1} 分",
"{0}장 모두 해상도 올리기": "提高全部 {0} 页的分辨率", "{0}장 모두 해상도 올리기": "提高全部 {0} 页的分辨率",
"{0}장 저장: {1}": "已保存 {0} 张: {1}",
"{0}장 중 {1}장에서 멈췄습니다": "共 {0} 张,在第 {1} 张后停止",
"{0}장은 실패했습니다": "{0} 页失败", "{0}장은 실패했습니다": "{0} 页失败",
"{0}장을 올려 저장했습니다{1}": "已提高并保存 {0} 页{1}", "{0}장을 올려 저장했습니다{1}": "已提高并保存 {0} 页{1}",
"{0}줄": "{0} 行", "{0}줄": "{0} 行",
@ -414,6 +417,7 @@
"그리려면 {0} 를 받아야 합니다 (모델은 받은 뒤 이 기기에만 있고, 그림 · 프롬프트는 밖으로 나가지 않습니다).": "要绘制,需要下载 {0} (模型只保存在本设备上,图片和提示词不会离开设备)。", "그리려면 {0} 를 받아야 합니다 (모델은 받은 뒤 이 기기에만 있고, 그림 · 프롬프트는 밖으로 나가지 않습니다).": "要绘制,需要下载 {0} (模型只保存在本设备上,图片和提示词不会离开设备)。",
"그리스어": "希腊语", "그리스어": "希腊语",
"그릴 것 (프롬프트, 영어가 잘 됩니다)": "要画的内容 (提示词,英文效果最好)", "그릴 것 (프롬프트, 영어가 잘 됩니다)": "要画的内容 (提示词,英文效果最好)",
"그릴 내용을 적어 주세요": "请输入要画的内容",
"그림 {0}장으로 PDF 를 만들었습니다: {1}": "已用 {0} 张图片制作 PDF: {1}", "그림 {0}장으로 PDF 를 만들었습니다: {1}": "已用 {0} 张图片制作 PDF: {1}",
"그림 {0}장을 PDF 로 만들기": "将 {0} 张图片制作为 PDF", "그림 {0}장을 PDF 로 만들기": "将 {0} 张图片制作为 PDF",
"그림 {0}장을 {1} 페이지 뒤에 넣었습니다 (저장해야 파일에 반영됩니다).": "已在第 {1} 页后加入 {0} 张图片 (保存后才会写入文件)。", "그림 {0}장을 {1} 페이지 뒤에 넣었습니다 (저장해야 파일에 반영됩니다).": "已在第 {1} 页后加入 {0} 张图片 (保存后才会写入文件)。",
@ -690,6 +694,8 @@
"만들다 만 파일 {0}개": "{0} 个未完成的文件", "만들다 만 파일 {0}개": "{0} 个未完成的文件",
"만들다 만 파일 {0}개를 지울까요?": "删除 {0} 个未完成的文件吗?", "만들다 만 파일 {0}개를 지울까요?": "删除 {0} 个未完成的文件吗?",
"만화 · 그림": "漫画 · 插画", "만화 · 그림": "漫画 · 插画",
"만화 · 그림용": "漫画 · 插画",
"만화 · 그림용은 가볍고 빠르며, 사진용은 사진의 질감을 더 잘 살리지만 그래픽카드가 없으면 느립니다.": "漫画 · 插画模型轻巧快速;照片模型更能保留照片质感,但没有显卡时较慢。",
"만화 보기": "漫画阅读", "만화 보기": "漫画阅读",
"말레이어": "马来语", "말레이어": "马来语",
"맞추기 (검은 여백)": "适应(黑边)", "맞추기 (검은 여백)": "适应(黑边)",
@ -767,6 +773,7 @@
"바탕 그림 빼기": "移除基础图片", "바탕 그림 빼기": "移除基础图片",
"반대로 90° 회전": "逆时针旋转 90°", "반대로 90° 회전": "逆时针旋转 90°",
"받기": "下载", "받기": "下载",
"받기 ({0})": "下载 ({0})",
"받기 화면으로": "前往下载画面", "받기 화면으로": "前往下载画面",
"받는 중": "正在下载", "받는 중": "正在下载",
"받는 중이거나 일시정지한 다운로드가 있어 건너뜁니다 (이어받기가 깨지지 않게)": "有正在下载或已暂停的下载,已跳过(以便继续下载)", "받는 중이거나 일시정지한 다운로드가 있어 건너뜁니다 (이어받기가 깨지지 않게)": "有正在下载或已暂停的下载,已跳过(以便继续下载)",
@ -788,6 +795,7 @@
"받음": "已下载", "받음": "已下载",
"받음 {0}": "已接收 {0}", "받음 {0}": "已接收 {0}",
"받지 못했습니다. 잠시 뒤 [이어 받기] 를 눌러 주세요": "下载失败。请稍后点按 [继续下载]", "받지 못했습니다. 잠시 뒤 [이어 받기] 를 눌러 주세요": "下载失败。请稍后点按 [继续下载]",
"받지 못했습니다. 잠시 뒤 다시 해 주세요": "下载失败。请稍后重试",
"받지 못했습니다: {0}": "无法下载: {0}", "받지 못했습니다: {0}": "无法下载: {0}",
"밝게": "调亮", "밝게": "调亮",
"밝기": "亮度", "밝기": "亮度",
@ -882,6 +890,7 @@
"사용할 수 있는 자막 사이트가 없습니다.": "没有可用的字幕网站。", "사용할 수 있는 자막 사이트가 없습니다.": "没有可用的字幕网站。",
"사진": "照片", "사진": "照片",
"사진에는 '사진' 모델이 더 낫지만, 이 기기 (그래픽카드 없음) 에서는 한 장에 약 20분 걸립니다.": "照片更适合使用“照片”模型,但在本设备 (无显卡) 上每张约需 20 分钟。", "사진에는 '사진' 모델이 더 낫지만, 이 기기 (그래픽카드 없음) 에서는 한 장에 약 20분 걸립니다.": "照片更适合使用“照片”模型,但在本设备 (无显卡) 上每张约需 20 分钟。",
"사진용": "照片",
"삭제": "删除", "삭제": "删除",
"삭제 (목록에서 제거)": "删除(从列表中移除)", "삭제 (목록에서 제거)": "删除(从列表中移除)",
"삭제 (중지하고 받던 파일 삭제)": "删除(停止并删除正在下载的文件)", "삭제 (중지하고 받던 파일 삭제)": "删除(停止并删除正在下载的文件)",
@ -1682,6 +1691,7 @@
"편집 목록에 추가 (MKV 만들기 대상)": "加入编辑列表(制作 MKV 的对象)", "편집 목록에 추가 (MKV 만들기 대상)": "加入编辑列表(制作 MKV 的对象)",
"평일 9~18시": "工作日 9~18 点", "평일 9~18시": "工作日 9~18 点",
"포르투갈어": "葡萄牙语", "포르투갈어": "葡萄牙语",
"포함된 구성 요소와 라이선스 (GPL · LGPL 원문 포함)": "包含的组件和许可证 (含 GPL · LGPL 全文)",
"포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)": "包含的组件与许可(THIRD_PARTY_NOTICES.txt)", "포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)": "包含的组件与许可(THIRD_PARTY_NOTICES.txt)",
"폴더": "文件夹", "폴더": "文件夹",
"폴더 + 파일 목록": "文件夹 + 文件列表", "폴더 + 파일 목록": "文件夹 + 文件列表",
@ -1750,6 +1760,7 @@
"항목마다 따로 (기본)": "逐个项目 (默认)", "항목마다 따로 (기본)": "逐个项目 (默认)",
"해상도 올리기 모델": "提高分辨率模型", "해상도 올리기 모델": "提高分辨率模型",
"해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)": "请下载提高分辨率模型 (设置 > AI 图片)", "해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)": "请下载提高分辨率模型 (设置 > AI 图片)",
"해상도 올리기 모델을 받아야 합니다. 어느 것을 받을까요?": "需要放大模型。要下载哪一个?",
"해상도를 올리지 못했습니다": "无法提高分辨率", "해상도를 올리지 못했습니다": "无法提高分辨率",
"해상도를 올린 그림 저장 폴더": "提高分辨率后图片的保存文件夹", "해상도를 올린 그림 저장 폴더": "提高分辨率后图片的保存文件夹",
"해제": "解除", "해제": "解除",

338
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@ -0,0 +1,338 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Moe Ghoul>, 1 April 1989
Moe Ghoul, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

674
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
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That's all there is to it!

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REGARDING OPENSSL AND XXHASH
In addition, as a special exception, the copyright holders give
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into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -2,8 +2,10 @@ JJ_MKVMaker - 포함된 오픈 소스 구성 요소 및 라이선스 고지
========================================================== ==========================================================
이 프로그램은 아래 오픈 소스 구성 요소를 포함하거나 내려받아 사용합니다. 이 프로그램은 아래 오픈 소스 구성 요소를 포함하거나 내려받아 사용합니다.
각 구성 요소는 해당 라이선스를 따릅니다. 라이선스 원문은 같은 폴더(또는 ffmpeg\, tools\)의 각 구성 요소는 해당 라이선스를 따릅니다. 라이선스 원문은 프로그램 안의 "환경 설정 > 프로그램 정보 >
*_LICENSE*, *_COPYING* 파일과 프로그램 안의 "환경 설정 > 라이선스" 화면에서 볼 수 있습니다. 오픈 소스 라이선스" 화면 (Windows · Android 모두) 과, Windows 판은 data\flutter_assets\assets\licenses\
(GPL-2.0.txt · GPL-3.0.txt · LGPL-2.1.txt · PDFIUM_LICENSES.txt · YT-DLP_THIRD_PARTY_LICENSES.txt ·
RSYNC_COPYING.txt) 및 ffmpeg\, tools\, rsync\ 폴더의 *_LICENSE*, *_COPYING* 파일에서 볼 수 있습니다.
[프로그램에 연결된 라이브러리] [프로그램에 연결된 라이브러리]
@ -15,6 +17,14 @@ JJ_MKVMaker - 포함된 오픈 소스 구성 요소 및 라이선스 고지
· libmpv 안의 FFmpeg LGPL-3.0 (--enable-version3, GPL 옵션 없음) · libmpv 안의 FFmpeg LGPL-3.0 (--enable-version3, GPL 옵션 없음)
· libass, libplacebo 등 ISC / LGPL-2.1+ · libass, libplacebo 등 ISC / LGPL-2.1+
libmpv-2.dll 은 별도 파일이며, 같은 인터페이스의 다른 빌드로 바꿔 쓸 수 있습니다. libmpv-2.dll 은 별도 파일이며, 같은 인터페이스의 다른 빌드로 바꿔 쓸 수 있습니다.
- PDFium (pdfium.dll · Android 는 libpdfium.so, PDF 보기)
BSD 3-Clause (Google) https://pdfium.googlesource.com/pdfium/
판: chromium/7811 (149.0.7811.0), 빌드: https://github.com/bblanchon/pdfium-binaries (MIT)
소스: https://pdfium.googlesource.com/pdfium/+/refs/heads/chromium/7811
들어 있는 라이브러리: FreeType (FTL), ICU (Unicode License v3), libjpeg-turbo (IJG · BSD), OpenJPEG (BSD-2),
libpng, libtiff, Little CMS (MIT), AGG 2.3, abseil (Apache-2.0), fast_float · simdutf (MIT), zlib, LLVM libc
원문: PDFIUM_LICENSES.txt
- pdfrx, pdfrx_engine, pdfium_dart, pdfium_flutter MIT https://github.com/espresso3389/pdfrx
- ANGLE (libEGL.dll, libGLESv2.dll) BSD 3-Clause https://chromium.googlesource.com/angle/angle - ANGLE (libEGL.dll, libGLESv2.dll) BSD 3-Clause https://chromium.googlesource.com/angle/angle
- whisper.cpp / ggml MIT https://github.com/ggml-org/whisper.cpp - whisper.cpp / ggml MIT https://github.com/ggml-org/whisper.cpp
- whisper_ggml (JJ_MKVMaker 수정본) MIT https://pub.dev/packages/whisper_ggml - whisper_ggml (JJ_MKVMaker 수정본) MIT https://pub.dev/packages/whisper_ggml
@ -37,29 +47,34 @@ JJ_MKVMaker - 포함된 오픈 소스 구성 요소 및 라이선스 고지
[별도 실행 파일로 함께 제공 - 프로그램과 결합되지 않고 명령줄로 실행] [별도 실행 파일로 함께 제공 - 프로그램과 결합되지 않고 명령줄로 실행]
- FFmpeg (ffmpeg\ffmpeg.exe) GPL-3.0 https://ffmpeg.org - FFmpeg 9.0.2 (ffmpeg\ffmpeg.exe) GPL-3.0 https://ffmpeg.org
빌드: gyan.dev "release essentials" https://www.gyan.dev/ffmpeg/builds/ 빌드: gyan.dev "release essentials" 9.0.2 https://www.gyan.dev/ffmpeg/builds/
소스: https://ffmpeg.org/download.html 및 위 빌드 페이지의 소스 링크 소스: https://ffmpeg.org/releases/ffmpeg-9.0.2.tar.xz (빌드에 쓴 외부 라이브러리 소스는 위 빌드 페이지)
원문: ffmpeg\FFMPEG_LICENSE.txt 원문: ffmpeg\FFMPEG_LICENSE.txt, GPL-3.0.txt
- aria2 (tools\aria2c.exe) GPL-2.0-or-later https://github.com/aria2/aria2 - aria2 (tools\aria2c.exe) GPL-2.0-or-later https://github.com/aria2/aria2
소스: https://github.com/aria2/aria2/releases/tag/release-1.37.0 소스: https://github.com/aria2/aria2/releases/tag/release-1.37.0
원문: tools\ARIA2_COPYING.txt 원문: tools\ARIA2_COPYING.txt, GPL-2.0.txt
- yt-dlp (tools\yt-dlp.exe) Unlicense (퍼블릭 도메인) https://github.com/yt-dlp/yt-dlp - yt-dlp 2026.08.19 (tools\yt-dlp.exe) GPL-3.0-or-later https://github.com/yt-dlp/yt-dlp
원문: tools\YT-DLP_LICENSE.txt yt-dlp 의 소스 코드는 Unlicense 이지만, 배포 실행 파일 (yt-dlp.exe, PyInstaller 로 Python 과 묶음) 은
GPL 구성 요소를 포함하므로 GPLv3+ 로 배포됩니다. 앱이 새 판으로 바꿀 수 있습니다 (같은 공식 배포 파일).
소스: https://github.com/yt-dlp/yt-dlp/tree/2026.08.19
원문: tools\YT-DLP_LICENSE.txt, YT-DLP_THIRD_PARTY_LICENSES.txt (함께 묶인 구성 요소), GPL-3.0.txt
- Deno (tools\deno.exe) MIT https://github.com/denoland/deno - Deno (tools\deno.exe) MIT https://github.com/denoland/deno
원문: tools\DENO_LICENSE.txt 원문: tools\DENO_LICENSE.txt
- rsync (rsync - rsync 3.5.1 (rsync\rsync.exe) GPL-3.0-or-later https://rsync.samba.org
sync.exe) GPL-3.0-or-later https://rsync.samba.org MSYS2 공식 패키지 rsync 3.5.1-2 와 실행에 필요한 DLL (msys2-runtime: GPL-3.0 + 예외, OpenSSL: Apache-2.0,
MSYS2 공식 패키지 rsync 3.5.1 과 실행에 필요한 DLL (msys2-runtime: GPL-3.0 + 예외, OpenSSL: Apache-2.0,
popt · lz4 · xxhash · zstd: BSD/MIT 계열, libiconv · libintl · libidn2 · libunistring: LGPL) popt · lz4 · xxhash · zstd: BSD/MIT 계열, libiconv · libintl · libidn2 · libunistring: LGPL)
소스: https://packages.msys2.org/base/rsync (각 패키지의 소스 패키지) 소스: https://download.samba.org/pub/rsync/src/rsync-3.5.1.tar.gz
MSYS2 패키지 (빌드 스크립트 · 함께 쓰는 DLL 의 소스): https://packages.msys2.org/base/rsync
원문: rsync\COPYING.txt (RSYNC_COPYING.txt - GPL-3.0 과 OpenSSL · xxhash 예외)
위 GPL 프로그램은 수정하지 않은 공식 배포 파일이며, 해당 소스는 위 주소에서 받을 수 있습니다. 위 GPL 프로그램은 수정하지 않은 공식 배포 파일이며, 해당 소스는 위 주소에서 받을 수 있습니다.
[Android 판 (APK) 에만 들어 있는 구성 요소] [Android 판 (APK) 에만 들어 있는 구성 요소]
- FFmpegKit (ffmpeg_kit_flutter_new_min_gpl, JJ_MKVMaker 수정본) - FFmpegKit (ffmpeg_kit_flutter_new_min_gpl 2.6.2, JJ_MKVMaker 수정본 · com.antonkarpenko:ffmpeg-kit-min-gpl 2.2.2)
GPL-3.0 (FFmpeg GPL 빌드 포함) https://pub.dev/packages/ffmpeg_kit_flutter_new_min_gpl GPL-3.0 (FFmpeg n8.1.2 GPL 빌드 포함) https://pub.dev/packages/ffmpeg_kit_flutter_new_min_gpl
소스: https://github.com/sk3llo/ffmpeg_kit_flutter , FFmpeg: https://ffmpeg.org/releases/ffmpeg-8.1.2.tar.xz
수정 내용: app\packages\ffmpeg_kit_flutter_new_min_gpl\JJ_PATCH.md 수정 내용: app\packages\ffmpeg_kit_flutter_new_min_gpl\JJ_PATCH.md
- youtubedl-android (Python · yt-dlp · FFmpeg · aria2c 실행 파일 포함) - youtubedl-android (Python · yt-dlp · FFmpeg · aria2c 실행 파일 포함)
GPL-3.0 https://github.com/JunkFood02/youtubedl-android GPL-3.0 https://github.com/JunkFood02/youtubedl-android
@ -73,10 +88,24 @@ sync.exe) GPL-3.0-or-later https://rsync.samba.org
- rsync (librsync.so 라는 이름의 실행 파일) GPL-3.0-or-later https://rsync.samba.org - rsync (librsync.so 라는 이름의 실행 파일) GPL-3.0-or-later https://rsync.samba.org
rsync 3.4.1 공식 소스 (https://download.samba.org/pub/rsync/src/rsync-3.4.1.tar.gz) 를 고치지 않고 rsync 3.4.1 공식 소스 (https://download.samba.org/pub/rsync/src/rsync-3.4.1.tar.gz) 를 고치지 않고
Android NDK 로 빌드 (들어 있는 zlib · popt 사용, 선택 기능 끔). 빌드 방법: app/tool/build_rsync_android.sh Android NDK 로 빌드 (들어 있는 zlib · popt 사용, 선택 기능 끔). 빌드 방법: app/tool/build_rsync_android.sh
- libmpv (media_kit_libs_android_video) LGPL-2.1+ https://github.com/media-kit/libmpv-android-video-build - libmpv (media_kit_libs_android_video) LGPL-2.1+ (원문: LGPL-2.1.txt) https://github.com/media-kit/libmpv-android-video-build
- stable-diffusion.cpp · ggml (libsdcli.so 라는 이름의 실행 파일) MIT https://github.com/leejet/stable-diffusion.cpp - stable-diffusion.cpp · ggml (libsdcli.so 라는 이름의 실행 파일) MIT https://github.com/leejet/stable-diffusion.cpp
커밋 228c707 을 고치지 않고 Android NDK 로 빌드 (AI 그림 · 해상도 올리기). 빌드 방법: app/tool/build_sdcpp_android.sh 커밋 228c707 을 고치지 않고 Android NDK 로 빌드 (AI 그림 · 해상도 올리기). 빌드 방법: app/tool/build_sdcpp_android.sh
Android 판은 위의 GPLv3 구성 요소를 포함하며, 앱 자체의 대응 소스는 같은 판 번호의 GitHub 태그에 있습니다:
https://github.com/RyuJongJin/JJ_MKVMaker/tags (예: v1.2.3 판 → 태그 v1.2.3). 원문: GPL-3.0.txt
[문서 미리보기 - 설치할 때 내려받는 구성 요소 (Windows)]
- LibreOffice 26.2.6 MPL-2.0 https://www.libreoffice.org
The Document Foundation 공식 배포처에서 받습니다. 소스: https://download.documentfoundation.org/libreoffice/src/26.2.6/
- Eclipse Temurin JRE 21.0.12.1 GPL-2.0 + Classpath Exception https://adoptium.net
Adoptium 공식 배포처에서 받습니다. 소스: https://github.com/adoptium/jdk21u (태그 jdk-21.0.12.1+1)
- H2Orestart 0.7.14 (HWP 를 여는 LibreOffice 확장, H2Orestart.oxt)
GPL-3.0 https://github.com/ebandal/H2Orestart
이 프로그램의 GitHub 릴리스 (components) 에 고치지 않은 공식 파일을 올려 두고 받습니다.
소스: https://github.com/ebandal/H2Orestart/tree/v0.7.14 원문: GPL-3.0.txt
[처음 사용할 때 내려받는 AI 모델] [처음 사용할 때 내려받는 AI 모델]
- Whisper 모델 (ggml-base.bin 등) MIT (OpenAI Whisper) https://huggingface.co/ggerganov/whisper.cpp - Whisper 모델 (ggml-base.bin 등) MIT (OpenAI Whisper) https://huggingface.co/ggerganov/whisper.cpp
@ -98,6 +127,8 @@ sync.exe) GPL-3.0-or-later https://rsync.samba.org
만든 그림에 대한 책임은 쓰는 사람에게 있습니다. 받기 전에 앱에서 이 조건을 보여 주고 동의를 받습니다. 만든 그림에 대한 책임은 쓰는 사람에게 있습니다. 받기 전에 앱에서 이 조건을 보여 주고 동의를 받습니다.
- LCM-LoRA (lcm-lora-sdv1-5) OpenRAIL++ https://huggingface.co/latent-consistency/lcm-lora-sdv1-5 - LCM-LoRA (lcm-lora-sdv1-5) OpenRAIL++ https://huggingface.co/latent-consistency/lcm-lora-sdv1-5
- TAESD (빠른 디코더) MIT https://huggingface.co/madebyollin/taesd - TAESD (빠른 디코더) MIT https://huggingface.co/madebyollin/taesd
- Real-ESRGAN x4plus · x4plus_anime_6B (해상도 올리기) BSD-3-Clause https://github.com/xinntao/Real-ESRGAN
공식 릴리스 (v0.1.0 · v0.2.2.4) 의 .pth 파일
[인터넷 서비스] [인터넷 서비스]

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@ -292,6 +292,8 @@ class AiStore extends ChangeNotifier {
/// sd-cli: Android 는 앱에 들어 있는 것 (libsdcli.so - 앱 데이터 폴더의 파일은 실행할 수 없음), Windows 는 받은 것 /// sd-cli: Android 는 앱에 들어 있는 것 (libsdcli.so - 앱 데이터 폴더의 파일은 실행할 수 없음), Windows 는 받은 것
Future<String?> sdCli({bool cuda = false}) async { Future<String?> sdCli({bool cuda = false}) async {
if (Platform.isAndroid) { if (Platform.isAndroid) {
// 156: Android 에는 CUDA 판이 없다 (같은 libsdcli.so 를 CUDA 로 잘못 세면 GPU 가 있는 줄 알고 사진용 모델을 찾았다)
if (cuda) return null;
try { try {
final dir = await const MethodChannel('jj_mkvmaker/android').invokeMethod<String>('nativeLibDir'); final dir = await const MethodChannel('jj_mkvmaker/android').invokeMethod<String>('nativeLibDir');
final f = dir == null ? null : File(p.join(dir, 'libsdcli.so')); final f = dir == null ? null : File(p.join(dir, 'libsdcli.so'));
@ -512,12 +514,24 @@ class AiJobs extends ChangeNotifier {
bool get busy => title != null; bool get busy => title != null;
/// 157: 마지막으로 끝난 일 (작업 현황에 "✓ 4장 저장: 폴더 [열기]") - 다음 일을 시작하면 지운다
String? lastDone;
String? lastDoneDir;
void done(String text, {String? dir}) {
lastDone = text;
lastDoneDir = dir;
notifyListeners();
}
void start(String t, ImageAiEngine engine, int count) { void start(String t, ImageAiEngine engine, int count) {
title = t; title = t;
_engine = engine; _engine = engine;
remaining = count; remaining = count;
progress = 0; progress = 0;
eta = null; eta = null;
lastDone = null;
lastDoneDir = null;
notifyListeners(); notifyListeners();
} }
@ -553,6 +567,8 @@ class AiJobs extends ChangeNotifier {
{required void Function() onCancel, Set<String> uses = const {}}) async { {required void Function() onCancel, Set<String> uses = const {}}) async {
if (busy) throw ImageAiException(tr('이미 작업 중입니다')); if (busy) throw ImageAiException(tr('이미 작업 중입니다'));
inUse = uses; inUse = uses;
lastDone = null;
lastDoneDir = null;
var stop = false; var stop = false;
this.title = title; this.title = title;
remaining = count; remaining = count;
@ -601,6 +617,8 @@ class AiJobs extends ChangeNotifier {
final spent = DateTime.now().difference(started); final spent = DateTime.now().difference(started);
left = spent * ((1 - prog) / prog); left = spent * ((1 - prog) / prog);
} }
// update 는 null 을 무시하므로 직접 지운다 (읽는 동안 지난 "남은 약 0초" 가 남아 있었다)
eta = left;
update( update(
progress: prog, progress: prog,
title: trf('AI 그림: {0}', [step]), title: trf('AI 그림: {0}', [step]),

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@ -126,8 +126,19 @@ Future<String> saveUpscaled(String fourX, {required String source, required Stri
return path; return path;
} }
/// 해상도 올리기에 쓸 장치 · 모델 (없으면 null - 받기 화면으로) /// 156: 쓸 모델 - 자동이면 고른 것을 받아 두지 않았을 때 받아 둔 다른 것을 쓴다 (없으면 null)
Future<AiUpscaler?> prepareUpscaler(AiStore store, {required String modelSetting, String device = 'auto', String autoDevice = ''}) async { String? installedUpscaleModel(bool Function(String id) installed, String setting, {required bool gpu}) {
final want = pickUpscaleModel(setting, gpu: gpu);
if (installed(want)) return want;
if (setting != 'auto') return null;
for (final id in const ['esrgan-x4plus', 'esrgan-anime6b']) {
if (installed(id)) return id;
}
return null;
}
/// 해상도 올리기에 쓸 장치 (엔진이 없으면 null)
Future<SdDevice?> pickUpscaleDevice(AiStore store, {String device = 'auto'}) async {
final devices = await sdDevices(store); final devices = await sdDevices(store);
if (devices.isEmpty) return null; if (devices.isEmpty) return null;
SdDevice dev; SdDevice dev;
@ -139,8 +150,14 @@ Future<AiUpscaler?> prepareUpscaler(AiStore store, {required String modelSetting
devices.where((d) => d.backend.startsWith('cuda')).firstOrNull ?? devices.where((d) => d.backend.startsWith('cuda')).firstOrNull ??
devices.first; devices.first;
} }
final gpu = dev.backend != 'cpu'; return dev;
final id = pickUpscaleModel(modelSetting, gpu: gpu); }
if (!store.isInstalled(id)) return null;
/// 해상도 올리기에 쓸 장치 · 모델 (없으면 null - 받을 것을 묻는다)
Future<AiUpscaler?> prepareUpscaler(AiStore store, {required String modelSetting, String device = 'auto', String autoDevice = ''}) async {
final dev = await pickUpscaleDevice(store, device: device);
if (dev == null) return null;
final id = installedUpscaleModel(store.isInstalled, modelSetting, gpu: dev.backend != 'cpu');
if (id == null) return null;
return AiUpscaler(device: dev, modelPath: store.pathOf(aiFile(id)), modelId: id); return AiUpscaler(device: dev, modelPath: store.pathOf(aiFile(id)), modelId: id);
} }

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@ -465,6 +465,10 @@ class AppSettings {
double aiStrength = 0.6; double aiStrength = 0.6;
String aiNegative = ''; String aiNegative = '';
/// 159: 마지막 프롬프트와 만든 그림 목록 (최근 것부터, 업데이트 · 다시 열어도 남게)
String aiPrompt = '';
List<String> aiRecent = [];
/// 저장 폴더 (비어 있으면 사진 폴더의 JJ_MKVMaker_AI) /// 저장 폴더 (비어 있으면 사진 폴더의 JJ_MKVMaker_AI)
String aiSaveDir = ''; String aiSaveDir = '';
@ -659,6 +663,8 @@ class AppSettings {
'aiCount': aiCount, 'aiCount': aiCount,
'aiStrength': aiStrength, 'aiStrength': aiStrength,
'aiNegative': aiNegative, 'aiNegative': aiNegative,
'aiPrompt': aiPrompt,
'aiRecent': aiRecent,
'aiSaveDir': aiSaveDir, 'aiSaveDir': aiSaveDir,
'aiAgreed': aiAgreed, 'aiAgreed': aiAgreed,
'aiUpModel': aiUpModel, 'aiUpModel': aiUpModel,
@ -844,6 +850,8 @@ class AppSettings {
..aiCount = ((j['aiCount'] as num?)?.toInt() ?? 1).clamp(1, 100) ..aiCount = ((j['aiCount'] as num?)?.toInt() ?? 1).clamp(1, 100)
..aiStrength = ((j['aiStrength'] as num?)?.toDouble() ?? 0.6).clamp(0, 1) ..aiStrength = ((j['aiStrength'] as num?)?.toDouble() ?? 0.6).clamp(0, 1)
..aiNegative = j['aiNegative'] as String? ?? '' ..aiNegative = j['aiNegative'] as String? ?? ''
..aiPrompt = j['aiPrompt'] as String? ?? ''
..aiRecent = [for (final x in (j['aiRecent'] as List?) ?? const []) '$x']
..aiSaveDir = j['aiSaveDir'] as String? ?? '' ..aiSaveDir = j['aiSaveDir'] as String? ?? ''
..aiAgreed = [for (final x in (j['aiAgreed'] as List?) ?? const []) '$x'] ..aiAgreed = [for (final x in (j['aiAgreed'] as List?) ?? const []) '$x']
..aiUpModel = const ['photo', 'anime'].contains(j['aiUpModel']) ? j['aiUpModel'] as String : 'auto' ..aiUpModel = const ['photo', 'anime'].contains(j['aiUpModel']) ? j['aiUpModel'] as String : 'auto'

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@ -2,7 +2,6 @@ import 'dart:async';
import 'dart:io'; import 'dart:io';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter/foundation.dart' show LicenseEntryWithLineBreaks, LicenseRegistry;
import 'package:flutter/services.dart'; import 'package:flutter/services.dart';
import 'package:package_info_plus/package_info_plus.dart'; import 'package:package_info_plus/package_info_plus.dart';
import 'package:path/path.dart' as p; import 'package:path/path.dart' as p;
@ -19,7 +18,7 @@ import 'ui/exit_guard.dart' show confirmStopCopies;
import 'app/copy_center.dart'; import 'app/copy_center.dart';
import 'ui/migration_notice.dart'; import 'ui/migration_notice.dart';
import 'app/ai_local.dart'; import 'app/ai_local.dart';
import 'core/ai_catalog.dart' show aiLicenseTexts; import 'ui/license_texts.dart';
import 'platform/windows/data_dir_override.dart'; import 'platform/windows/data_dir_override.dart';
import 'ui/master_prompt.dart'; import 'ui/master_prompt.dart';
import 'ui/secret_issue.dart'; import 'ui/secret_issue.dart';
@ -75,10 +74,8 @@ Future<String> _prepare() async {
Future<void> main(List<String> args) async { Future<void> main(List<String> args) async {
WidgetsFlutterBinding.ensureInitialized(); WidgetsFlutterBinding.ensureInitialized();
// 123: AI 그림 구성 요소 · 모델의 라이선스를 앱 안 라이선스 화면에 (OpenRAIL-M 용도 제한 포함) // 62 · 63 · 64 · 123: GPL · LGPL 원문 · 고지 문서 · AI 구성 요소 · 모델을 앱 안 라이선스 화면에
LicenseRegistry.addLicense(() => Stream.fromIterable([ registerAppLicenses();
for (final (name, text) in aiLicenseTexts()) LicenseEntryWithLineBreaks([name], text),
]));
applyDataDirOverride(); // 시험판: 사용자 데이터와 다른 폴더 (JJ_MKVMAKER_DATA) applyDataDirOverride(); // 시험판: 사용자 데이터와 다른 폴더 (JJ_MKVMAKER_DATA)
final dataDir = await _prepare(); final dataDir = await _prepare();
if (Platform.isAndroid) return runAndroid(dataDir); if (Platform.isAndroid) return runAndroid(dataDir);

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@ -57,13 +57,33 @@ String aiSaveDir(String setting) {
class _AiImagePageState extends State<AiImagePage> with RouteAware { class _AiImagePageState extends State<AiImagePage> with RouteAware {
AppController get c => widget.c; AppController get c => widget.c;
final _prompt = TextEditingController(); late final _prompt = TextEditingController(text: c.settings.aiPrompt);
final _promptFocus = FocusNode();
late final _negative = TextEditingController(text: c.settings.aiNegative); late final _negative = TextEditingController(text: c.settings.aiNegative);
final _seed = TextEditingController(text: '-1'); final _seed = TextEditingController(text: '-1');
late String? _init = widget.initImage; late String? _init = widget.initImage;
final _results = <GeneratedImage>[]; /// 159: 지난 결과를 되살린다 (설정의 목록 + 그림 옆 json 의 시드). 지워진 파일은 빼고 보여 준다
late final _results = <GeneratedImage>[
for (final path in c.settings.aiRecent)
if (File(path).existsSync()) GeneratedImage(path, _seedOf(path)),
];
String? _error; String? _error;
static int _seedOf(String path) {
try {
final j = jsonDecode(File('${p.withoutExtension(path)}.json').readAsStringSync()) as Map;
return (j['seed'] as num?)?.toInt() ?? -1;
} catch (_) {
return -1;
}
}
/// 목록을 설정에 남긴다 (최근 100장)
void _saveRecent() {
final paths = [for (final g in _results) g.path].take(100).toList();
c.updateSettings((x) => x.aiRecent = paths);
}
/// 150: 엔진 원문 ([자세히] 를 눌러야 보임) · 취소 (회색 한 줄, 오류 아님) /// 150: 엔진 원문 ([자세히] 를 눌러야 보임) · 취소 (회색 한 줄, 오류 아님)
String _detail = ''; String _detail = '';
bool _showDetail = false; bool _showDetail = false;
@ -87,6 +107,7 @@ class _AiImagePageState extends State<AiImagePage> with RouteAware {
void dispose() { void dispose() {
browserRouteObserver.unsubscribe(this); browserRouteObserver.unsubscribe(this);
_prompt.dispose(); _prompt.dispose();
_promptFocus.dispose();
_negative.dispose(); _negative.dispose();
_seed.dispose(); _seed.dispose();
super.dispose(); super.dispose();
@ -101,14 +122,19 @@ class _AiImagePageState extends State<AiImagePage> with RouteAware {
Future<void> _generate() async { Future<void> _generate() async {
final s = c.settings; final s = c.settings;
if (_prompt.text.trim().isEmpty) { if (_prompt.text.trim().isEmpty) {
setState(() => _error = tr('무엇을 그릴지 적어 주세요')); // 159: 아래 오류 줄은 화면 밖일 수 있다 - 바로 보이게 알리고 글 칸으로
setState(() => _error = tr('그릴 내용을 적어 주세요'));
ScaffoldMessenger.maybeOf(context)?.showSnackBar(SnackBar(content: Text(tr('그릴 내용을 적어 주세요'))));
_promptFocus.requestFocus();
return; return;
} }
if (_local && !_modelsReady) { if (_local && !_modelsReady) {
await openAiModels(context, c); await openAiModels(context, c);
if (!_modelsReady) return; if (!_modelsReady) return;
} }
await c.updateSettings((x) => x.aiNegative = _negative.text); await c.updateSettings((x) => x
..aiNegative = _negative.text
..aiPrompt = _prompt.text);
final req = ImageGenRequest( final req = ImageGenRequest(
prompt: _prompt.text.trim(), prompt: _prompt.text.trim(),
negative: _negative.text.trim(), negative: _negative.text.trim(),
@ -141,6 +167,7 @@ class _AiImagePageState extends State<AiImagePage> with RouteAware {
final made = await AiJobs.instance.run(engine, req, outDir: aiSaveDir(s.aiSaveDir)); final made = await AiJobs.instance.run(engine, req, outDir: aiSaveDir(s.aiSaveDir));
if (!mounted) return; if (!mounted) return;
setState(() => _results.insertAll(0, made)); setState(() => _results.insertAll(0, made));
_saveRecent();
} on ImageAiException catch (e) { } on ImageAiException catch (e) {
if (mounted) { if (mounted) {
setState(() { setState(() {
@ -206,6 +233,7 @@ class _AiImagePageState extends State<AiImagePage> with RouteAware {
const SizedBox(height: 8), const SizedBox(height: 8),
TextField( TextField(
controller: _prompt, controller: _prompt,
focusNode: _promptFocus,
minLines: 2, minLines: 2,
maxLines: 5, maxLines: 5,
decoration: InputDecoration(labelText: tr('그릴 것 (프롬프트, 영어가 잘 됩니다)'), border: const OutlineInputBorder()), decoration: InputDecoration(labelText: tr('그릴 것 (프롬프트, 영어가 잘 됩니다)'), border: const OutlineInputBorder()),
@ -348,7 +376,12 @@ class _AiImagePageState extends State<AiImagePage> with RouteAware {
child: Text(tr('파일이 없습니다 (지워졌거나 옮겨짐)'), child: Text(tr('파일이 없습니다 (지워졌거나 옮겨짐)'),
textAlign: TextAlign.center, style: const TextStyle(fontSize: 12, color: JjColors.textDim)), textAlign: TextAlign.center, style: const TextStyle(fontSize: 12, color: JjColors.textDim)),
), ),
TextButton(onPressed: () => setState(() => _results.remove(g)), child: Text(tr('목록에서 빼기'))), TextButton(
onPressed: () {
setState(() => _results.remove(g));
_saveRecent();
},
child: Text(tr('목록에서 빼기'))),
]), ]),
); );
} }

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@ -2,16 +2,18 @@ import 'dart:async';
import 'dart:io'; import 'dart:io';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter/services.dart' show MethodChannel;
import 'package:path/path.dart' as p; import 'package:path/path.dart' as p;
import '../app/ai_local.dart'; import '../app/ai_local.dart';
import '../app/ai_upscale.dart'; import '../app/ai_upscale.dart';
import '../app/app_controller.dart'; import '../app/app_controller.dart';
import '../core/ai_catalog.dart';
import '../core/reader_sources.dart'; import '../core/reader_sources.dart';
import '../core/vfs.dart'; import '../core/vfs.dart';
import '../l10n/tr.dart'; import '../l10n/tr.dart';
import '../services/image_ai.dart' show ImageAiException;
import 'ai_image_page.dart' show aiSaveDir; import 'ai_image_page.dart' show aiSaveDir;
import 'ai_settings.dart';
import 'confirm.dart'; import 'confirm.dart';
import 'theme.dart'; import 'theme.dart';
@ -50,16 +52,100 @@ Future<(String input, String nameFrom, String outDir)?> readerPageFile(AppContro
return null; // PDF 등은 아직 return null; // PDF 등은 아직
} }
/// 준비: 모델 · 엔진이 없으면 받기 화면으로 (null) /// 준비: 모델 · 엔진이 없으면 그 자리에서 무엇을 받을지 고르고 받는다 (156 - 설정 화면으로 보내지 않음). 못 하면 null
Future<AiUpscaler?> _prepare(BuildContext context, AppController c) async { Future<AiUpscaler?> _prepare(BuildContext context, AppController c) async {
final store = AiStore.instance ??= AiStore(Directory.systemTemp.path); final store = AiStore.instance ??= AiStore(Directory.systemTemp.path);
final up = await prepareUpscaler(store, modelSetting: c.settings.aiUpModel, device: c.settings.aiDevice, autoDevice: c.settings.aiAutoDevice); Future<AiUpscaler?> ready() =>
if (up == null && context.mounted) { prepareUpscaler(store, modelSetting: c.settings.aiUpModel, device: c.settings.aiDevice, autoDevice: c.settings.aiAutoDevice);
ScaffoldMessenger.maybeOf(context) final up = await ready();
?.showSnackBar(SnackBar(content: Text(tr('해상도 올리기 모델을 받아 주세요 (환경 설정 > AI 그림)')))); if (up != null || !context.mounted) return up;
await openAiModels(context, c); // 엔진 (Windows 는 받아야 함) · 모델 중 없는 것
final engine = await pickUpscaleDevice(store, device: c.settings.aiDevice) == null && Platform.isWindows ? aiFile('engine-vulkan') : null;
if (!context.mounted) return null;
final setting = c.settings.aiUpModel;
final anime = aiFile('esrgan-anime6b'), photo = aiFile('esrgan-x4plus');
final choices = setting == 'photo'
? [photo]
: setting == 'anime'
? [anime]
: [anime, photo];
final models = choices.any((f) => store.isFileInstalled(f)) ? <AiFile>[] : choices;
String label(AiFile f) =>
'${f.id == anime.id ? tr('만화 · 그림용') : tr('사진용')} (${AiStore.sizeText(f.size + (engine?.size ?? 0))})';
final picked = await showDialog<AiFile?>(
context: context,
builder: (ctx) => AlertDialog(
title: Text(tr('AI 해상도 올리기')),
content: Text([
if (models.isNotEmpty) tr('해상도 올리기 모델을 받아야 합니다. 어느 것을 받을까요?'),
if (models.length > 1) tr('만화 · 그림용은 가볍고 빠르며, 사진용은 사진의 질감을 더 잘 살리지만 그래픽카드가 없으면 느립니다.'),
if (engine != null) trf('AI 엔진 ({0}) 도 함께 받습니다.', [engine.name]),
].join('\n\n')),
actions: [
TextButton(onPressed: () => Navigator.pop(ctx), child: Text(tr('취소'))),
if (models.isEmpty && engine != null)
FilledButton(onPressed: () => Navigator.pop(ctx, engine), child: Text(trf('받기 ({0})', [AiStore.sizeText(engine.size)]))),
for (final f in models) FilledButton(onPressed: () => Navigator.pop(ctx, f), child: Text(label(f))),
],
),
);
if (picked == null || !context.mounted) return null;
final files = [?engine, if (picked != engine) picked];
final ok = await _download(context, store, files);
if (!ok || !context.mounted) return null;
return ready();
} }
return up;
/// 받는 동안 진행 창 (취소). 다 받았으면 true
Future<bool> _download(BuildContext context, AiStore store, List<AiFile> files) async {
final nav = Navigator.of(context);
var cancelled = false;
unawaited(showDialog<void>(
context: context,
barrierDismissible: false,
builder: (ctx) => AlertDialog(
title: Text(tr('받는 중')),
content: SizedBox(
width: 420,
child: ListenableBuilder(
listenable: store,
builder: (_, _) => Column(mainAxisSize: MainAxisSize.min, crossAxisAlignment: CrossAxisAlignment.start, children: [
for (final f in files) ...[
Text(f.name, style: const TextStyle(fontSize: 13)),
Text(store.isFileInstalled(f) ? tr('받음') : store.progressText(f.id) ?? tr('준비하는 중'),
style: const TextStyle(fontSize: 12, color: JjColors.textDim)),
const SizedBox(height: 8),
],
]),
),
),
actions: [
TextButton(
onPressed: () {
cancelled = true;
for (final f in files) {
store.cancel(f.id);
}
},
child: Text(tr('취소')),
),
],
),
));
String? error;
try {
await store.installAll(files);
} on ImageAiException catch (e) {
error = e.message;
} catch (_) {
error = tr('받지 못했습니다. 잠시 뒤 다시 해 주세요');
}
nav.pop();
final ok = files.every(store.isFileInstalled);
if (!ok && !cancelled && context.mounted) {
ScaffoldMessenger.maybeOf(context)?.showSnackBar(SnackBar(content: Text(error ?? tr('받지 못했습니다. 잠시 뒤 다시 해 주세요'))));
}
return ok;
} }
/// 121: 한 장 올리기 → 진행 (취소) → [원본 / 올린 것] 비교 → [저장] (새 파일, 원본을 덮지 않음). 저장한 경로 (안 하면 null) /// 121: 한 장 올리기 → 진행 (취소) → [원본 / 올린 것] 비교 → [저장] (새 파일, 원본을 덮지 않음). 저장한 경로 (안 하면 null)
@ -179,12 +265,25 @@ Future<void> upscaleAll(BuildContext context, AppController c, ReaderSource src)
failed.add('${src.pageName(i)}: $e'); failed.add('${src.pageName(i)}: $e');
} }
}, onCancel: up.cancel, uses: {'esrgan-x4plus', 'esrgan-anime6b', 'engine-vulkan', 'engine-cuda', 'engine-cudart'}); }, onCancel: up.cancel, uses: {'esrgan-x4plus', 'esrgan-anime6b', 'engine-vulkan', 'engine-cuda', 'engine-cudart'});
messenger?.showSnackBar(SnackBar( // 157: 끝나면 화면 · 작업 현황 · 알림 (Android) · 작업 기록에 "n장 저장: 폴더" 와 [열기]
duration: const Duration(seconds: 8), final saved = done - failed.length;
content: Text([ final text = [
trf('{0}장을 올려 저장했습니다{1}', [done - failed.length, lastDir == null ? '' : ': $lastDir']), if (done < n) trf('{0}장 중 {1}장에서 멈췄습니다', [n, done]),
trf('{0}장 저장: {1}', [saved, lastDir ?? '-']),
if (failed.isNotEmpty) trf('{0}장은 실패했습니다', [failed.length]), if (failed.isNotEmpty) trf('{0}장은 실패했습니다', [failed.length]),
].join(' · ')), ].join(' · ');
AiJobs.instance.done(text, dir: lastDir);
c.note('${tr('AI 해상도 올리기')}: $text');
if (Platform.isAndroid) {
try {
await const MethodChannel('jj_mkvmaker/android').invokeMethod<void>('notifyDone', {'title': tr('AI 해상도 올리기'), 'text': text});
} catch (_) {}
}
final dir = lastDir;
messenger?.showSnackBar(SnackBar(
duration: const Duration(seconds: 10),
content: Text(text),
action: dir == null ? null : SnackBarAction(label: tr('열기'), onPressed: () => c.services.shell.revealFile(dir)),
)); ));
} }

64
lib/ui/license_texts.dart Normal file
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@ -0,0 +1,64 @@
import 'package:flutter/foundation.dart' show LicenseEntryWithLineBreaks, LicenseRegistry;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart' show rootBundle;
import '../core/ai_catalog.dart';
import '../l10n/tr.dart';
/// 62 · 63 · 64: 라이선스 원문 (assets/licenses - Windows 는 실행 파일 옆에도 같은 파일)
const licenseNoticesAsset = 'assets/licenses/THIRD_PARTY_NOTICES.txt';
/// 앱 안 라이선스 화면 (showLicensePage) 에 넣을 것: (구성 요소들, 원문 asset)
const _licenseAssets = <(List<String>, String)>[
(['JJ_MKVMaker - THIRD_PARTY_NOTICES'], licenseNoticesAsset),
(
[
'FFmpeg (Windows ffmpeg.exe 9.0.2 · Android FFmpegKit n8.1.2)',
'yt-dlp (실행 파일 yt-dlp.exe)',
'rsync',
'FFmpegKit (ffmpeg_kit_flutter_new_min_gpl)',
'youtubedl-android',
'H2Orestart 0.7.14',
],
'assets/licenses/GPL-3.0.txt'
),
(['aria2'], 'assets/licenses/GPL-2.0.txt'),
(['libmpv', 'LibreOffice 의 LGPL 구성 요소'], 'assets/licenses/LGPL-2.1.txt'),
(['yt-dlp (실행 파일에 묶인 구성 요소)'], 'assets/licenses/YT-DLP_THIRD_PARTY_LICENSES.txt'),
(['rsync'], 'assets/licenses/RSYNC_COPYING.txt'),
(['PDFium'], 'assets/licenses/PDFIUM_LICENSES.txt'),
];
/// main 에서 한 번: 위 원문과 AI 구성 요소 · 모델 (OpenRAIL-M 용도 제한 포함) 을 라이선스 화면에
void registerAppLicenses() {
LicenseRegistry.addLicense(() async* {
for (final (name, text) in aiLicenseTexts()) {
yield LicenseEntryWithLineBreaks([name], text);
}
for (final (names, asset) in _licenseAssets) {
try {
yield LicenseEntryWithLineBreaks(names, await rootBundle.loadString(asset));
} catch (_) {}
}
});
}
/// [고지 문서]: THIRD_PARTY_NOTICES 를 앱 안에서 (Windows · Android 같은 화면)
Future<void> showNoticesDocument(BuildContext context) async {
String text;
try {
text = await rootBundle.loadString(licenseNoticesAsset);
} catch (e) {
text = '$e';
}
if (!context.mounted) return;
await Navigator.of(context).push(MaterialPageRoute<void>(
builder: (_) => Scaffold(
appBar: AppBar(title: Text(tr('고지 문서'))),
body: SingleChildScrollView(
padding: const EdgeInsets.all(16),
child: SelectableText(text, style: const TextStyle(fontFamily: 'monospace', fontSize: 12, height: 1.4)),
),
),
));
}

View File

@ -36,6 +36,7 @@ import 'security_settings.dart';
import 'ai_settings.dart'; import 'ai_settings.dart';
import '../app/master_lock.dart'; import '../app/master_lock.dart';
import 'toast_status.dart'; import 'toast_status.dart';
import 'license_texts.dart';
/// 동시 작업 수 고르기: 1 · 5 · 10 · 무한(0) · 직접 입력 /// 동시 작업 수 고르기: 1 · 5 · 10 · 무한(0) · 직접 입력
class CountSelector extends StatelessWidget { class CountSelector extends StatelessWidget {
@ -990,15 +991,13 @@ class _SettingsPageState extends State<SettingsPage> {
], ],
SettingTile( SettingTile(
title: Text(tr('오픈 소스 라이선스')), title: Text(tr('오픈 소스 라이선스')),
subtitle: Text(tr('포함된 구성 요소와 라이선스 (THIRD_PARTY_NOTICES.txt)')), subtitle: Text(tr('포함된 구성 요소와 라이선스 (GPL · LGPL 원문 포함)')),
trailing: Row(mainAxisSize: MainAxisSize.min, children: [ // 64: Android 에서도 (앱 안에서 연다)
if (desk) OutlinedButton( trailing: Wrap(spacing: 6, runSpacing: 6, children: [
onPressed: () => c.services.shell.openExternal('system', [ OutlinedButton(
'${File(Platform.resolvedExecutable).parent.path}\\THIRD_PARTY_NOTICES.txt', onPressed: () => showNoticesDocument(context),
]),
child: Text(tr('고지 문서')), child: Text(tr('고지 문서')),
), ),
if (desk) const SizedBox(width: 6),
OutlinedButton( OutlinedButton(
onPressed: () => showLicensePage(context: context, applicationName: 'JJ_MKVMaker'), onPressed: () => showLicensePage(context: context, applicationName: 'JJ_MKVMaker'),
child: Text(tr('패키지 라이선스')), child: Text(tr('패키지 라이선스')),

View File

@ -191,6 +191,13 @@ class WorkPanel extends StatelessWidget {
Text('▶ $ai', style: const TextStyle(fontSize: 12, color: JjColors.accent)), Text('▶ $ai', style: const TextStyle(fontSize: 12, color: JjColors.accent)),
LinearProgressIndicator(value: AiJobs.instance.progress), LinearProgressIndicator(value: AiJobs.instance.progress),
], ],
// 157: 끝난 AI 일 - 어디에 저장했는지와 [열기]
if (!AiJobs.instance.busy && AiJobs.instance.lastDone != null)
Row(children: [
Expanded(child: Text('✓ ${AiJobs.instance.lastDone}', style: const TextStyle(fontSize: 12))),
if (AiJobs.instance.lastDoneDir case final dir?)
TextButton(onPressed: () => c.services.shell.revealFile(dir), child: Text(tr('열기'))),
]),
if (!c.busy && !AiJobs.instance.busy) if (!c.busy && !AiJobs.instance.busy)
_Dim(tr('쉬는 중')) _Dim(tr('쉬는 중'))
else if (c.busy) ...[ else if (c.busy) ...[

View File

@ -104,6 +104,7 @@ flutter:
assets: assets:
- assets/tray_icon.ico - assets/tray_icon.ico
- assets/l10n/ - assets/l10n/
- assets/licenses/
- assets/icon/variants/ - assets/icon/variants/
# To add assets to your application, add an assets section, like this: # To add assets to your application, add an assets section, like this:

View File

@ -57,6 +57,7 @@ void main() {
await open(t, service: const AiService(id: 's1', name: 'GPU PC', url: 'http://100.1.2.3:7860', kind: 'a1111')); await open(t, service: const AiService(id: 's1', name: 'GPU PC', url: 'http://100.1.2.3:7860', kind: 'a1111'));
await t.tap(find.text('만들기')); await t.tap(find.text('만들기'));
await t.pump(); await t.pump();
expect(find.text('무엇을 그릴지 적어 주세요'), findsOneWidget); // 159: 오류 줄 + 바로 보이는 알림 (오류 줄은 화면 밖일 수 있다)
expect(find.text('그릴 내용을 적어 주세요'), findsNWidgets(2));
}); });
} }

View File

@ -97,4 +97,33 @@ void main() {
expect((out.width, out.height), (128, 96)); expect((out.width, out.height), (128, 96));
expect(src.readAsBytesSync(), before); expect(src.readAsBytesSync(), before);
}, timeout: const Timeout(Duration(minutes: 5)), skip: root.isEmpty || !Platform.isWindows); }, timeout: const Timeout(Duration(minutes: 5)), skip: root.isEmpty || !Platform.isWindows);
test('156: 자동이면 받아 둔 모델을 쓴다 (고른 것이 없을 때) · 직접 고른 것은 그대로', () {
bool only(String id, String x) => x == id;
expect(installedUpscaleModel((x) => only('esrgan-anime6b', x), 'auto', gpu: true), 'esrgan-anime6b');
expect(installedUpscaleModel((x) => only('esrgan-x4plus', x), 'auto', gpu: false), 'esrgan-x4plus');
expect(installedUpscaleModel((x) => true, 'auto', gpu: true), 'esrgan-x4plus');
expect(installedUpscaleModel((x) => false, 'auto', gpu: true), isNull);
expect(installedUpscaleModel((x) => only('esrgan-anime6b', x), 'photo', gpu: true), isNull);
});
test('152: 모델 읽는 동안에는 남은 시간을 보이지 않는다 · 157: 끝난 일은 다음 일을 시작하면 지운다', () {
final jobs = AiJobs();
jobs.done('4장 저장: x', dir: 'x');
expect(jobs.lastDone, '4장 저장: x');
jobs.update(title: 'AI', eta: const Duration(seconds: 5));
expect(jobs.statusLine, contains('5'));
jobs.eta = null;
jobs.update(title: 'AI 그림: 모델 읽는 중 …');
expect(jobs.statusLine, isNot(contains('남은 약')));
});
test('159: 프롬프트 · 만든 그림 목록이 설정에 남는다', () {
final b = AppSettings.fromJson((AppSettings()
..aiPrompt = 'a cat'
..aiRecent = ['C:/a/ai_1.png', 'C:/a/ai_2.png'])
.toJson());
expect(b.aiPrompt, 'a cat');
expect(b.aiRecent, ['C:/a/ai_1.png', 'C:/a/ai_2.png']);
});
} }

40
test/licenses_test.dart Normal file
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@ -0,0 +1,40 @@
import 'dart:io';
import 'package:flutter/foundation.dart' show LicenseRegistry;
import 'package:flutter_test/flutter_test.dart';
import 'package:jj_mkvmaker/ui/license_texts.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
test('62 · 63 · 64: GPL · LGPL 원문 · 고지 문서 · PDFium · yt-dlp 가 라이선스 화면에', () async {
registerAppLicenses();
final entries = await LicenseRegistry.licenses.toList();
String find(String name) {
final e = entries.firstWhere((e) => e.packages.any((p) => p.startsWith(name)));
return e.paragraphs.map((p) => p.text).join('\n');
}
expect(find('aria2'), contains('GNU GENERAL PUBLIC LICENSE'));
expect(find('aria2'), contains('Version 2'));
expect(find('H2Orestart'), contains('Version 3, 29 June 2007'));
expect(find('libmpv'), contains('LESSER GENERAL PUBLIC LICENSE'));
expect(find('PDFium'), contains('The PDFium Authors'));
expect(find('yt-dlp (실행 파일에 묶인'), contains('THIRD-PARTY LICENSES'));
final notices = find('JJ_MKVMaker');
for (final s in ['GPL-3.0-or-later', 'yt-dlp 2026', 'chromium/7811', 'H2Orestart/tree/v0.7.14', 'rsync-3.5.1.tar.gz',
'ffmpeg-9.0.2', 'Android 판은 위의 GPLv3']) {
expect(notices, contains(s));
}
});
test('Windows 설치: 실행 파일 옆 · tools · rsync 에 원문을 둔다 (CMake)', () {
final cmake = File('windows/CMakeLists.txt').readAsStringSync();
expect(cmake, contains('assets/licenses'));
expect(cmake, contains('YT-DLP_THIRD_PARTY_LICENSES.txt'));
expect(cmake, contains('RSYNC_COPYING.txt'));
for (final f in ['THIRD_PARTY_NOTICES.txt', 'GPL-2.0.txt', 'GPL-3.0.txt', 'LGPL-2.1.txt', 'PDFIUM_LICENSES.txt']) {
expect(File('assets/licenses/$f').existsSync(), true, reason: f);
}
});
}

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@ -125,8 +125,13 @@ set(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT Runtime)
include(InstallRequiredSystemLibraries) include(InstallRequiredSystemLibraries)
# JJ_MKVMaker: 라이선스 고지 # JJ_MKVMaker: 라이선스 고지
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../THIRD_PARTY_NOTICES.txt" # (원문은 assets/licenses - 앱 안 라이선스 화면과 같은 파일. 실행 파일 옆 · 각 도구 폴더에도 둔다)
set(JJ_LICENSES "${CMAKE_CURRENT_SOURCE_DIR}/../assets/licenses")
install(FILES "${JJ_LICENSES}/THIRD_PARTY_NOTICES.txt" "${JJ_LICENSES}/GPL-2.0.txt" "${JJ_LICENSES}/GPL-3.0.txt"
"${JJ_LICENSES}/LGPL-2.1.txt" "${JJ_LICENSES}/PDFIUM_LICENSES.txt"
DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime OPTIONAL) DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime OPTIONAL)
install(FILES "${JJ_LICENSES}/YT-DLP_THIRD_PARTY_LICENSES.txt" DESTINATION "${CMAKE_INSTALL_PREFIX}/tools" COMPONENT Runtime OPTIONAL)
install(FILES "${JJ_LICENSES}/RSYNC_COPYING.txt" DESTINATION "${CMAKE_INSTALL_PREFIX}/rsync" RENAME "COPYING.txt" COMPONENT Runtime OPTIONAL)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" DESTINATION "${CMAKE_INSTALL_PREFIX}" RENAME "LICENSE.txt" COMPONENT Runtime OPTIONAL) install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" DESTINATION "${CMAKE_INSTALL_PREFIX}" RENAME "LICENSE.txt" COMPONENT Runtime OPTIONAL)
# JJ_MKVMaker: 다운로드 도구 동봉 (yt-dlp, aria2c, deno). 실행 파일 옆 tools\ 폴더로 복사. # JJ_MKVMaker: 다운로드 도구 동봉 (yt-dlp, aria2c, deno). 실행 파일 옆 tools\ 폴더로 복사.